OpenVDB 13.0.0
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AttributeWriteHandle< ValueType, CodecType > Class Template Reference

Write-able version of AttributeHandle. More...

#include <openvdb/points/AttributeArray.h>

Inheritance diagram for AttributeWriteHandle< ValueType, CodecType >:
AttributeHandle< ValueType, UnknownCodec >

Public Types

using Handle = AttributeWriteHandle<ValueType, CodecType>
using Ptr = std::shared_ptr<Handle>
using ScopedPtr = std::unique_ptr<Handle>
using UniquePtr

Public Member Functions

 AttributeWriteHandle (AttributeArray &array, const bool expand=true)
virtual ~AttributeWriteHandle ()=default
void expand (bool fill=true)
 If this array is uniform, replace it with an array of length size().
void collapse ()
 Replace the existing array with a uniform value (zero if none provided).
void collapse (const ValueType &uniformValue)
bool compact ()
 Compact the existing array to become uniform if all values are identical.
void fill (const ValueType &value)
 Fill the existing array with the given value.
void set (Index n, const ValueType &value)
void set (Index n, Index m, const ValueType &value)
AttributeArray & array ()
Index stride () const
Index size () const
bool isUniform () const
bool hasConstantStride () const
ValueType get (Index n, Index m=0) const
const AttributeArray & array () const

Static Public Member Functions

static Ptr create (AttributeArray &array, const bool expand=true)
static Ptr create (const AttributeArray &array, const bool collapseOnDestruction=true)

Protected Types

using GetterPtr
using SetterPtr
using ValuePtr

Protected Member Functions

Index index (Index n, Index m) const

Protected Attributes

const AttributeArray * mArray
GetterPtr mGetter
SetterPtr mSetter
ValuePtr mCollapser
ValuePtr mFiller

Friends

class ::TestAttributeArray

Detailed Description

template<typename ValueType, typename CodecType = UnknownCodec>
class openvdb::v13_0::points::AttributeWriteHandle< ValueType, CodecType >

Write-able version of AttributeHandle.

Member Typedef Documentation

◆ GetterPtr

using GetterPtr
protectedinherited

◆ Handle

template<typename ValueType, typename CodecType = UnknownCodec>
using Handle = AttributeWriteHandle<ValueType, CodecType>

◆ Ptr

template<typename ValueType, typename CodecType = UnknownCodec>
using Ptr = std::shared_ptr<Handle>

◆ ScopedPtr

template<typename ValueType, typename CodecType = UnknownCodec>
using ScopedPtr = std::unique_ptr<Handle>

◆ SetterPtr

using SetterPtr
protectedinherited

◆ UniquePtr

using UniquePtr
inherited

◆ ValuePtr

using ValuePtr
protectedinherited

Constructor & Destructor Documentation

◆ AttributeWriteHandle()

template<typename ValueType, typename CodecType>
AttributeWriteHandle ( AttributeArray & array,
const bool expand = true )

◆ ~AttributeWriteHandle()

template<typename ValueType, typename CodecType = UnknownCodec>
virtual ~AttributeWriteHandle ( )
virtualdefault

Member Function Documentation

◆ array() [1/2]

const AttributeArray & array ( ) const
inherited

◆ array() [2/2]

template<typename ValueType, typename CodecType>
AttributeArray & array ( )

◆ collapse() [1/2]

template<typename ValueType, typename CodecType>
void collapse ( )

Replace the existing array with a uniform value (zero if none provided).

◆ collapse() [2/2]

template<typename ValueType, typename CodecType>
void collapse ( const ValueType & uniformValue)

◆ compact()

template<typename ValueType, typename CodecType>
bool compact ( )

Compact the existing array to become uniform if all values are identical.

◆ create() [1/2]

AttributeHandle< ValueType, UnknownCodec >::Ptr create ( const AttributeArray & array,
const bool collapseOnDestruction = true )
staticinherited

◆ create() [2/2]

template<typename ValueType, typename CodecType>
AttributeWriteHandle< ValueType, CodecType >::Ptr create ( AttributeArray & array,
const bool expand = true )
static

◆ expand()

template<typename ValueType, typename CodecType>
void expand ( bool fill = true)

If this array is uniform, replace it with an array of length size().

Parameters
fillif true, assign the uniform value to each element of the array.

◆ fill()

template<typename ValueType, typename CodecType>
void fill ( const ValueType & value)

Fill the existing array with the given value.

Note
Identical to collapse() except a non-uniform array will not become uniform.

◆ get()

ValueType get ( Index n,
Index m = 0 ) const
inherited

◆ hasConstantStride()

bool hasConstantStride ( ) const
inherited

◆ index()

Index index ( Index n,
Index m ) const
protectedinherited

◆ isUniform()

bool isUniform ( ) const
inherited

◆ set() [1/2]

template<typename ValueType, typename CodecType>
void set ( Index n,
const ValueType & value )

◆ set() [2/2]

template<typename ValueType, typename CodecType>
void set ( Index n,
Index m,
const ValueType & value )

◆ size()

Index size ( ) const
inlineinherited

◆ stride()

Index stride ( ) const
inlineinherited

◆ ::TestAttributeArray

template<typename ValueType, typename CodecType = UnknownCodec>
friend class ::TestAttributeArray
friend

Member Data Documentation

◆ mArray

const AttributeArray* mArray
protectedinherited

◆ mCollapser

ValuePtr mCollapser
protectedinherited

◆ mFiller

ValuePtr mFiller
protectedinherited

◆ mGetter

GetterPtr mGetter
protectedinherited

◆ mSetter

SetterPtr mSetter
protectedinherited