FFmpeg
9.0.2
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libavcodec
d3d11va.h
Go to the documentation of this file.
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/*
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* Direct3D11 HW acceleration
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*
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* copyright (c) 2009 Laurent Aimar
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* copyright (c) 2015 Steve Lhomme
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVCODEC_D3D11VA_H
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#define AVCODEC_D3D11VA_H
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/**
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* @file
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* @ingroup lavc_codec_hwaccel_d3d11va
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* Public libavcodec D3D11VA header.
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*/
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#if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0602
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#undef _WIN32_WINNT
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#define _WIN32_WINNT 0x0602
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#endif
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#include <stdint.h>
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#include <d3d11.h>
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/**
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* @defgroup lavc_codec_hwaccel_d3d11va Direct3D11
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* @ingroup lavc_codec_hwaccel
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*
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* @{
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*/
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/**
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* This structure is used to provides the necessary configurations and data
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* to the Direct3D11 FFmpeg HWAccel implementation.
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*
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* The application must make it available as AVCodecContext.hwaccel_context.
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*
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* Use av_d3d11va_alloc_context() exclusively to allocate an AVD3D11VAContext.
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*/
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typedef
struct
AVD3D11VAContext
{
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/**
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* D3D11 decoder object
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*/
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ID3D11VideoDecoder *
decoder
;
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/**
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* D3D11 VideoContext
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*/
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ID3D11VideoContext *
video_context
;
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/**
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* D3D11 configuration used to create the decoder
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*/
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D3D11_VIDEO_DECODER_CONFIG *
cfg
;
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/**
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* The number of surface in the surface array
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*/
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unsigned
surface_count
;
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/**
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* The array of Direct3D surfaces used to create the decoder
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*/
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ID3D11VideoDecoderOutputView **
surface
;
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/**
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* A bit field configuring the workarounds needed for using the decoder
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*/
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uint64_t
workaround
;
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/**
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* Private to the FFmpeg AVHWAccel implementation
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*/
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unsigned
report_id
;
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/**
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* Mutex to access video_context
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*/
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HANDLE
context_mutex
;
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}
AVD3D11VAContext
;
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/**
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* Allocate an AVD3D11VAContext.
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*
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* @return Newly-allocated AVD3D11VAContext or NULL on failure.
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*/
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AVD3D11VAContext
*
av_d3d11va_alloc_context
(
void
);
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/**
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* @}
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*/
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#endif
/* AVCODEC_D3D11VA_H */
av_d3d11va_alloc_context
AVD3D11VAContext * av_d3d11va_alloc_context(void)
Allocate an AVD3D11VAContext.
AVD3D11VAContext
This structure is used to provides the necessary configurations and data to the Direct3D11 FFmpeg HWA...
Definition
d3d11va.h:56
AVD3D11VAContext::cfg
D3D11_VIDEO_DECODER_CONFIG * cfg
D3D11 configuration used to create the decoder.
Definition
d3d11va.h:70
AVD3D11VAContext::report_id
unsigned report_id
Private to the FFmpeg AVHWAccel implementation.
Definition
d3d11va.h:90
AVD3D11VAContext::video_context
ID3D11VideoContext * video_context
D3D11 VideoContext.
Definition
d3d11va.h:65
AVD3D11VAContext::surface
ID3D11VideoDecoderOutputView ** surface
The array of Direct3D surfaces used to create the decoder.
Definition
d3d11va.h:80
AVD3D11VAContext::surface_count
unsigned surface_count
The number of surface in the surface array.
Definition
d3d11va.h:75
AVD3D11VAContext::decoder
ID3D11VideoDecoder * decoder
D3D11 decoder object.
Definition
d3d11va.h:60
AVD3D11VAContext::context_mutex
HANDLE context_mutex
Mutex to access video_context.
Definition
d3d11va.h:95
AVD3D11VAContext::workaround
uint64_t workaround
A bit field configuring the workarounds needed for using the decoder.
Definition
d3d11va.h:85
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