--click-to-focus=<value>LW6_CLICK_TO_FOCUSclick-to-focusType: boolean
Default value: false
If set to true, you'll need to click with the mouse to select a menuitem or move the cursor in the game. If not, some actions will be taken automatically without the need to click.
--cursor-sensitivity=<value>LW6_CURSOR_SENSITIVITYcursor-sensitivityType: float
Default value: 1.0
Keyboard and joystick sensitivity while moving the cursor. 1.0 is the default, 0.1 is slow, 10 is reponsive. This is used for moving the cursor during the game only, the option has no impact on menu navigation.
--custom-alt=<value>LW6_CUSTOM_ALTcustom-altType: string
Default value: (c-lw6gui-keyboard-is-pressed 110) ; SDLK_n
Guile custom code associated to the ALT key equivalent.
--custom-ctrl=<value>LW6_CUSTOM_CTRLcustom-ctrlType: string
Default value: (c-lw6gui-keyboard-is-pressed 98) ; SDLK_b
Guile custom code associated to the CTRL key equivalent.
--custom-down=<value>LW6_CUSTOM_DOWNcustom-downType: string
Default value: (c-lw6gui-keyboard-is-pressed 100) ; SDLK_d
Guile custom code associated to the DOWN key equivalent.
--custom-enter=<value>LW6_CUSTOM_ENTERcustom-enterType: string
Default value: (c-lw6gui-keyboard-is-pressed 103) ; SDLK_g
Guile custom code associated to the ENTER key equivalent.
--custom-esc=<value>LW6_CUSTOM_ESCcustom-escType: string
Default value: (c-lw6gui-keyboard-is-pressed 102) ; SDLK_f
Guile custom code associated to the ESC key equivalent.
--custom-left=<value>LW6_CUSTOM_LEFTcustom-leftType: string
Default value: (c-lw6gui-keyboard-is-pressed 99) ; SDLK_c
Guile custom code associated to the LEFT key equivalent.
--custom-pgdown=<value>LW6_CUSTOM_PGDOWNcustom-pgdownType: string
Default value: (c-lw6gui-keyboard-is-pressed 115) ; SDLK_s
Guile custom code associated to the PGDOWN key equivalent.
--custom-pgup=<value>LW6_CUSTOM_PGUPcustom-pgupType: string
Default value: (c-lw6gui-keyboard-is-pressed 119) ; SDLK_w
Guile custom code associated to the PGUP key equivalent.
--custom-right=<value>LW6_CUSTOM_RIGHTcustom-rightType: string
Default value: (c-lw6gui-keyboard-is-pressed 118) ; SDLK_v
Guile custom code associated to the RIGHT key equivalent.
--custom-up=<value>LW6_CUSTOM_UPcustom-upType: string
Default value: (c-lw6gui-keyboard-is-pressed 101) ; SDLK_e
Custom keycode to be used as the UP key equivalent.
--double-click-delay=<value>LW6_DOUBLE_CLICK_DELAYdouble-click-delayType: integer
Default value: 333
Time, in milliseconds, determining wether two consecutive clicks make a double-click or not.
--max-cursor-speed=<value>LW6_MAX_CURSOR_SPEEDmax-cursor-speedType: float
Default value: 10.0
Maximum cursor speed when cursor is controlled with keyboard or joystick joystick 1. Consider using cursor-sensitivity too.
--mouse-sensitivity=<value>LW6_MOUSE_SENSITIVITYmouse-sensitivityType: float
Default value: 1.0
Mouse sensitivity, 1.0 is the default, 0.1 is slow, 10 is reponsive. This is used for moving the cursor during the game only, the option has no impact on menu navigation.
--repeat-delay=<value>LW6_REPEAT_DELAYrepeat-delayType: integer
Default value: 500
Time, in milliseconds, before key repeat will start, use 0 to disable.
--repeat-interval=<value>LW6_REPEAT_INTERVALrepeat-intervalType: integer
Default value: 100
Time, in milliseconds, between two repeats, once repeat has started, use 0 to disable.
--use-double-click=<value>LW6_USE_DOUBLE_CLICKuse-double-clickType: boolean
Default value: false
Wether to use double-click feature, mostly usefull if running on a system that has only one button (such as a tablet-PC or anything with a tactile screen), if your mouse has three buttons, disabling this might avoid some confusion. Basically, if enabled, double-click is equivalent to right-click (fire) and triple-click is equivalent to middle-click (alternate fire).
--use-esc-button=<value>LW6_USE_ESC_BUTTONuse-esc-buttonType: boolean
Default value: true
Decides wether to display an 'esc' (escape) button in the interface. This is usefull for people who control the game with the mouse only, and have a single buttons, or on a touchscreen.
--zoom-step=<value>LW6_ZOOM_STEPzoom-stepType: float
Default value: 1.1
A value, strictly greater than 1, which will be used when zooming. The greater it is, the more sensible the zoom is.